My name is Maxim Lopez (aka WouJy). I was born in 1995 and I'm Belgian. Since I was young, I spent my time creating things and I always wanted to work in video games (besides, I wanted to become a 3D computer graphics artist, even if I can only do basic things, because I never really learned). Finally, I studied in audiovisual. After, and during my studies, I worked for television. I filmed and edited documentaries, bloopers, shows, etc. In my free time, I took the time to develop and assist on several games, both visual novel, point'n'click, platformer, etc. Since 2015, I've been working on Unreal Engine (and occasionally on Unity / Adventure Game Studio). However, I only started to dive into UE since late 2018/19, before that I was using it for video productions! I wish to launch myself professionally (as well as in independent as in a possible studio). That's why, around 2020/21, I started to professionalize what I was doing by creating "Bad Weather Studios" where I develop games with the aim of one day being able to live from it. Of course, I can't forget Rayman! Certainly one of my favorite video game characters (by the way, I'm a little bit older than him) that I grew up with.
I had been following the project since the teaser was released on the YouTube channel. After getting my courage up, I contacted the team in May-June 2020 and joined the team as a UI Designer and Developer.
We are a team of enthusiasts, we all have our strengths and specialties. We progress together as a group! It is very important for me to have a good team cohesion. Moreover, we are an international group with members coming from Japan, Italy, etc. Which is really cool!
My first Rayman game was the original, Rayman 1! I played it on a Jaguar at my father's sister's house, it must have been 1998/1999, but I remember that I found the game quite difficult but very pretty with nice animations. My favorite… is the 2nd one! To tell you how much of a fan I am, I own the game on every console it was released on (I even bought those consoles) and in several editions (Rayman 10th anniversary, etc.); the only version I don't own (but was able to play) is the iOS version.
For me, it's already an exceptional game that every player should experience, it's as important as a Super Mario 64 in my eyes. With this project I want to modernize the controls (especially the camera system which is a bit difficult to handle) and that its interface (menus, etc.) is also modernized with the possibility to fine-tune the different parameters of the game. Of course, I would like to make the game as accessible as possible so that everyone can play it. And finally, I want it to be state of the art with the use of advanced technologies. As well as graphics rendering using APIs like DirectX11/12 & Vulkan (it's already supported) but also the support of Nvidia DLSS, AMD FSR, RayTracing, etc. In short, make it a modern experience, for modern gamers.
To all the Rayman fans around the world, I really appreciate the messages of encouragement you leave to us. It's a real energy boost and it motivates me every day. That's why I want this remake to be the best one you can have! You deserve it! It's a long wait, but I promise you won't be disappointed! When I see what we have already accomplished, I am very proud! I hope you will have as much fun playing on it as I had working on it. Thanks to all of you <3